Upgrade System (Guard + Prisoner)
Live upgrade rules, burn mechanics, and upgrade tables.
Use this page for live upgrade rules and decision-making, and use Reference (Archived) for supporting archived imports.

Guard and Prisoner upgrades trade higher output for higher burn-heavy spend.
Guard upgrade system
Guards are the control layer. Each Guard is assigned to one Prison Cell only.
Guards affect Prison Cell efficiency through Mining Boost.
Mining Boost: Directly increases
$CELLper day by a percentage
A Guard’s Mining Boost is capped at an absolute maximum of 35%, preventing power creep and preserving overall system balance.
Upgrade curve and burn mechanism
Guards can be upgraded from Level 1 to Level 12.
Upgrade costs increase by level, with cost growth exceeding efficiency gains, forming a non-linear, deflationary upgrade curve.
Each Guard upgrade consumes $CELL, distributed as follows:
70% of the
$CELLspent is permanently burned30% is allocated to operational pools according to system design
Upgrade spend is progression spend and burn spend at the same time. Review the next level cost before scaling across multiple units.
Guard upgrade play
Need more cell efficiency
Upgrade Guard levels
Mining Boost increases based on level
Need to manage token spend
Review the next level cost before upgrading
Upgrade cost rises non-linearly from Level 1 to Level 12
Guard upgrade table
1
0%
0
2
3%
1500
3
6%
2400
4
9%
3840
5
12%
6150
6
15%
9840
7
18%
15740
8
22%
25180
9
26%
40290
10
30%
64460
11
33%
103130
12
35%
165010
Prisoner upgrade system
Prisoners are the direct production source. Unlike Guards, they do not affect operational stability.
Upgrade structure and burn logic
Prisoners can be upgraded from Level 1 to Level 12, with each level providing:
A percentage-based increase in Mining Boost
No additional support attributes
A Prisoner’s Mining Boost is capped at 35%, ensuring a consistent power ceiling across the system.
Prisoner upgrades follow these rules:
$CELLconsumption scales aggressively with level70% of the
$CELLused for Prisoner upgrades is permanently burnedNo maintenance or wear-and-tear mechanics apply
Prisoner upgrades are an irreversible economic commitment. Use them when you can support the burn and delayed payoff.
This design turns Prisoner upgrades into a one-way economic commitment. It aligns with a medium- to long-term investment strategy.
Prisoner upgrade play
Need more direct production power
Upgrade Prisoner levels
Mining Boost increases by level
Need to plan token usage
Review the next level cost before upgrading
$CELL spend scales aggressively with level
Need long-term efficiency planning
Use Prisoner upgrades as committed progression spend
70% of the $CELL used is permanently burned
Prisoner upgrade table
1
0
0
2
3
1200
3
6
1980
4
9
3270
5
12
5400
6
15
8910
7
18
14700
8
22
24260
9
26
40020
10
30
66030
11
33
108960
12
35
179780
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