Daily Operations

Daily cadence, operator checklist, workflow, and recovery actions.

Use this page to keep Prison Cells running at full daily output.

What you'll learn

  • How to keep daily operations on cadence

  • Which actions restore output when a unit is off-plan

  • Which outcomes to expect from each operating choice

Daily Operations decides whether a Prison Cell runs at full output each day. Missed requirements reduce efficiency or stop generation.

Use this page for execution order.

Use Energy & Penalties for exact penalty values, food data, and runtime rules.

Operator checklist

  • Keep each Active Cell Unit complete: 1 Cell + 1 Guard + 1 Prisoner

  • Complete both daily UTC check-ins

  • Supply enough food and beverages for 24 hours of energy

  • Complete at least 1 hour of daily Prisoner activity

  • Review burn-heavy spend before upgrades, scaling, or withdrawals

Operational states

Use these two states to evaluate every cell.

Valid unit

A unit is valid when all three components are assigned:

  • 1 Prison Cell

  • 1 Guard

  • 1 Prisoner

A valid unit is eligible to produce $CELL.

Full-efficiency unit

A unit is full-efficiency when it is valid and all daily requirements are met:

  • Both UTC check-ins completed

  • 24 hours of energy supplied

  • At least 1 hour of daily Prisoner activity completed

If the unit stays valid but misses daily requirements, it may still run at reduced efficiency or halt for that day.

Daily workflow

  1. Complete both UTC check-ins.

  2. Supply enough food and beverages for 24 hours of energy.

  3. Complete at least 1 hour of daily Prisoner activity.

Use Energy & Penalties for the detailed rule set.

Daily issue plays

Issue
Action
Expected Outcome

Incomplete Active Cell Unit

Ensure 1 Cell + 1 Guard + 1 Prisoner are assigned

The Cell becomes eligible to generate $CELL

Low assignment quality

Rebalance Guard and Prisoner allocation by role fit

Cell output and stability become more predictable

One check-in missed

Complete the remaining check-in window and resume both windows the next day

$CELL generation is reduced by 50% for that day

Both check-ins missed

Resume both check-ins on the next day

$CELL generation halts for that day

Less than 24 hours of energy supplied

Top up energy using food and beverages bought with $CELL

Output only runs for the number of hours supplied

Daily activity not completed

Complete at least 1 hour of daily Prisoner activity

Avoid the -15% production efficiency penalty and higher interruption risk

Scaling too quickly

Expand in phases and validate each stage before the next

Burn-heavy spend stays easier to control

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A unit can stay valid while still missing full-efficiency requirements. Track both states separately.

Practical weekly checklist

  • Verify all units are active and complete

  • Review assignment efficiency and rebalance weak cells

  • Track $CELL flow through earning, spend, and reinvestment

  • Fix bottlenecks before expanding capacity

Key takeaway

Run a complete daily cadence and keep units valid.

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