Daily Operations
Daily cadence, operator checklist, workflow, and recovery actions.
Use this page to keep Prison Cells running at full daily output.
What you'll learn
How to keep daily operations on cadence
Which actions restore output when a unit is off-plan
Which outcomes to expect from each operating choice

Daily Operations decides whether a Prison Cell runs at full output each day. Missed requirements reduce efficiency or stop generation.
Use this page for execution order.
Use Energy & Penalties for exact penalty values, food data, and runtime rules.
Operator checklist
Keep each Active Cell Unit complete: 1 Cell + 1 Guard + 1 Prisoner
Complete both daily UTC check-ins
Supply enough food and beverages for 24 hours of energy
Complete at least 1 hour of daily Prisoner activity
Review burn-heavy spend before upgrades, scaling, or withdrawals
Operational states
Use these two states to evaluate every cell.
Valid unit
A unit is valid when all three components are assigned:
1 Prison Cell
1 Guard
1 Prisoner
A valid unit is eligible to produce $CELL.
Full-efficiency unit
A unit is full-efficiency when it is valid and all daily requirements are met:
Both UTC check-ins completed
24 hours of energy supplied
At least 1 hour of daily Prisoner activity completed
If the unit stays valid but misses daily requirements, it may still run at reduced efficiency or halt for that day.
Daily workflow
Complete both UTC check-ins.
Supply enough food and beverages for 24 hours of energy.
Complete at least 1 hour of daily Prisoner activity.
Use Energy & Penalties for the detailed rule set.
Daily issue plays
Incomplete Active Cell Unit
Ensure 1 Cell + 1 Guard + 1 Prisoner are assigned
The Cell becomes eligible to generate $CELL
Low assignment quality
Rebalance Guard and Prisoner allocation by role fit
Cell output and stability become more predictable
One check-in missed
Complete the remaining check-in window and resume both windows the next day
$CELL generation is reduced by 50% for that day
Both check-ins missed
Resume both check-ins on the next day
$CELL generation halts for that day
Less than 24 hours of energy supplied
Top up energy using food and beverages bought with $CELL
Output only runs for the number of hours supplied
Daily activity not completed
Complete at least 1 hour of daily Prisoner activity
Avoid the -15% production efficiency penalty and higher interruption risk
Scaling too quickly
Expand in phases and validate each stage before the next
Burn-heavy spend stays easier to control
A unit can stay valid while still missing full-efficiency requirements. Track both states separately.
Practical weekly checklist
Verify all units are active and complete
Review assignment efficiency and rebalance weak cells
Track
$CELLflow through earning, spend, and reinvestmentFix bottlenecks before expanding capacity
Key takeaway
Run a complete daily cadence and keep units valid.
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