Acquisition Layer

How guards, prisoners, and prison cells enter the system.

Use this page to see how Guards, Prisoners, and Prison Cells enter the system.

What you'll learn

  • How each asset class is acquired

  • What each asset class contributes to operations

  • Which prices, durations, and base outputs apply

  • Why acquisition sets scale but does not guarantee performance

Acquisition summary

Asset Class
Acquisition Method
Key Economic Input

Guards

Pack opening

0.1 to 0.5 SOL per pack

Prisoners

Gacha

0.1 SOL per pull

Prison Cells

Unlock and purchase

0.05 SOL per extra slot, plus cell cost

Guards

Players obtain Guards through pack opening. Guards are required control assets. They do not produce $CELL on their own.

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Guards are mandatory control assets. They add no standalone output outside an active cell.

Guard pack pricing and allocation

Pack Type
Price (SOL)
Number of Guards

Pack 1

0.1

1

Pack 2

0.2

2

Pack 3

0.3

3

Pack 4

0.4

4

Pack 5

0.5

5

Detailed Guard catalog data is kept on Reference (Archived) for lookup only.

Prisoners

Prisoners are the direct production source. They determine most of the $CELL output in each active cell. They are not cosmetic or collectible assets.

Acquisition method

Players obtain Prisoners through the gacha system.

  • Each gacha pull costs 0.1 SOL

  • The result is one random Prisoner

  • Each Prisoner belongs to a distinct criminal archetype

Detailed Prisoner catalogs and threat rankings are kept on Reference (Archived) for lookup only.

Prison Cells

Players start with 6 free base slots. Each extra slot costs 0.05 SOL.

Each unlocked slot allows ownership of one additional Prison Cell. This expands the total operating scale.

Each Prison Cell is defined by:

  • Price in SOL

  • Usage duration

  • Base daily production

When a Prison Cell expires, it stops operating and must be repurchased to continue production.

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Prison Cell types

Prison Cell Type

Price (SOL)

Duration (Days)

$CELL Per Day

Drunk Tank

Free

1

0

Solitary Confinement

0.1

40

2667

Prison Camp

0.2

37

6154

Work Release Unit

0.3

35

10000

Private Cell

0.4

32

14545

Home Confinement

0.5

32

20000

Key takeaway

Acquisition gives you operating capacity, but disciplined assembly and upkeep determine real output.

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