Energy & Penalties

Daily requirements, penalty rules, and partial runtime logic.

Use this page for daily requirements, penalty rules, and partial runtime logic, and use Daily Operations for operator cadence and recovery plays.

What you'll learn

  • Which daily requirements control full output

  • How check-ins, energy, and activity penalties work

  • How partial energy supply affects runtime

Daily requirements

Requirement
Rule
Failure Impact

Morning and evening check-ins

Must be completed in the UTC windows

Miss one: -50% daily generation. Miss both: halt generation

Food and energy

Supply enough hours for the day

Output only lasts for the supplied hours

Daily Prisoner activity

At least 1 hour per day

-15% production efficiency and higher interruption risk

Time compliance (UTC check-in)

Two check-ins are required each day:

  • Morning check-in: 06:00 - 10:00 UTC

  • Evening check-in: 18:00 - 21:00 UTC

Penalty logic

  • Missing one of the two check-ins results in a 50% reduction in $CELL generation for that day

  • Missing both check-ins results in a complete halt of $CELL generation for that day

  • Check-ins cannot be recovered and do not carry over to the next day

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Food and energy management

Energy supply controls runtime, and partial supply creates partial output.

Each Prisoner must be supplied with enough energy for a full 24-hour cycle each day. Energy comes from food and beverages bought with $CELL.

Energy rules

  • Energy does not regenerate automatically

  • Energy cannot be reset for free

  • Energy only exists for the number of hours supplied

Food and energy consumption

Food or Beverage

Calories Per Serving

Energy Duration (Hours)

Price ($CELL)

Fried egg (1 egg)

90

1.5

24

Oatmeal (40g dry + water)

150

3.0

54

Bread (1 slice)

80

1.5

21

Milk (250ml)

150

2.5

43

Coffee (black)

5

1.0

12

Sandwich (1 medium)

450

4.0

88

Soup (1 medium bowl)

250

2.5

48

Pasta (1 medium plate)

550

4.5

108

Meatloaf (1 slice ~150g)

400

5.0

125

Hamburger patty (1 piece ~120g)

300

4.0

92

Fish sticks (5–6 pieces)

300

3.0

60

Chili (1 medium bowl)

400

5.0

120

Vegetables (1 bowl)

50

1.0

13

Rice (1 bowl ~150g)

230

3.5

70

Bread (2 slices / 1 small roll)

200

2.5

45

Hot cocoa (250ml)

200

1.5

26

70% of the $CELL spent on purchasing food and beverages will be permanently burned.

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One imported source repeated the Chili row once. That duplicate was merged here without changing the values.

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Partial energy logic

Trump Prison applies a real-time operation logic, not a simple “on/off” system.

  • If a Prisoner is supplied with only 12 hours of energy:

    • The Prisoner generates $CELL for 12 hours

    • The remaining 12 hours are inactive

  • When energy reaches 0:

    • Prisoners stop generating $CELL

    • Prison Cells and Guards still exist but produce no output

Daily Prisoner activity

Each Prisoner must complete at least 1 hour of daily activity.

During this time:

  • Prison cell doors are opened

  • Prisoners take part in physical activities in the yard

Missing daily activity results in:

  • A 15% reduction in $CELL production efficiency

  • Increased risk of production interruptions

This system represents social stability within the prison and cannot be ignored.

Key takeaway

Meeting each daily requirement protects output. Partial supply creates partial output.

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